O = (2.62, 1.38)
B_1 = (4.48, -2.1)
c = Circle(O, B_1)
D = Point(c)
C = Point(c)
f = Segment(D, C)
B = Point(c)
g = Segment(C, B)
A = Point(c)
h = Segment(B, A)
i = Segment(A, D)
j = AngularBisector(C, B, A)
k = AngularBisector(B, A, D)
l = AngularBisector(A, D, C)
m = AngularBisector(D, C, B)
B' = Intersect(c, j, 2)
C' = Intersect(c, m, 2)
A' = Intersect(c, k, 2)
D' = Intersect(c, l, 2)
n = Segment(B', A')
p = Segment(A', D')
q = Segment(D', C')
r = Segment(C', B')
s = Segment(B', D')
t = Segment(A', C')
b = Segment(C, C')
d = Segment(B, B')
e = Segment(A, A')
f_1 = Segment(D, D')
a = Line(C, D)
g_1 = Line(B, A)
h_1 = Line(A, D)
i_1 = Line(B, C)
E = Intersect(h_1, i_1)
X = Intersect(a, g_1)
j_1 = AngularBisector(D, E, C)
k_1 = AngularBisector(B, X, D)
α = Angle(C, B, B')
β = Angle(B', B, A)
γ = Angle(B, A, A')
δ = Angle(A', A, D)
ε = Angle(A, D, D')
ζ = Angle(D', D, C)
η = Angle(D, C, C')
θ = Angle(C', C, B)
l_1 = Segment(X, D)
m_1 = Segment(X, A)
n_1 = Segment(A, X)
p_1 = AngularBisector(A, X, D)
G = Point(p_1)
q_1 = Segment(X, G)
I = Intersect(b, d)